

Debris has to be cleared from most of the craft before you'll be able to use its capacious interior for much of anything. In fact, it's not even mobile (if you run the tutorial), so your first real mission will be to obtain an energy core to get her engines up and running. You'll first have to move Avenger into a given region, then launch your strikes against local targets.Īvenger isn't exactly in top condition when you get her, either. You've got a Skyranger on board for inserting your team into various missions, but it hasn't got the range needed to cross the globe. This time around, it's a captured and repurposed alien transport called Avenger.

Since you can only discover and run missions within your area of influence, expanding your Comms network is even more crucial to victory than Satellites once were.Īnother major departure from Enemy Unknown is the base-building system. You must then scan for their exact location, which requires expending some Intel (more on that later), before you can make contact. For example, instead of using Satellites to extend and secure an alliance of member nations, you'll develop Comms so as to network with resistance cells in neighboring regions. Many of the core game mechanics from Enemy Unknown are in evidence here, though often renamed, reworked, and more complicated. ONE OF THESE THINGS IS NOT LIKE THE OTHER

Even if you consider yourself something of a hard-nosed bastard when it comes to pixels on a screen, you might nonetheless find your sympathies provoked. Voice acting and music in XCOM 2 are solid, easily on par with Enemy Unknown. The dynamic musical score sweeps between somber menace and stirring anthem as the situation calls for, and troops that panic sound genuinely freaked out. When it comes to sound quality, at least, you're not likely to mind much. Not that there's anything wrong with that. If you never see this screen, you're save-scumming. Which, if you've ever played XCOM games before, you're aware you'll be doing quite a lot. On the plus side, this one is randomized for spawn points, map sites and even weather, so it won't seem all that much of a chore on subsequent replays. Even if you don't run the tutorial, your first mission will still be related to it, as you'll be blowing up an alien monument to provide a distraction for Operation Gatecrasher. Other than this relatively minor quibble, the tutorial does what it's supposed to, which is to get players new to XCOM familiar with basic tactics, abilities and controls.
